Haha I feel like a douche so often, posting here Feels like if you dont double the amount of smilies and friendly words in the internet it always sounds bitter even although its meant completely neutral Also I now understand why its so hard getting honest feedback, you don't really get any real return for that you often…
Yep, it can eat up a lot of your time and in the future it can make working/reworking your assets harder and take longer. it's all about cost, and paying you needlessly optimize assets is a huge waste of resources for very little to no gain. Leaving a handful of edges in there is fine, any automated LOD solution will make…
woa... that looks amazingly awesome and handy! I'll them a spin as soon as I get to work! Done and done. Biped has work bench, and you can switch your biped back and forth from Quaternion to Euler and back again (except for hands and feet which need quaternion for planted keys) so you can adjust the keys in/out tension…
Theyre pretty damn sexy. Once you use them it totally spoils you...makes it very hard to go back to using a tablet. Keep in mind that the stand is very adjustable. When i paint i like to raise my chair and flatten the cintiq so that its more like a drawing table set up. That way your hand isnt fighting gravity when youre…
Faaar from finished but posting to see if anyone has any major crits that need to be dealt with. Started out as just a doodle with zpsheres to get a better hang of them so its all pretty random in design. Really wish i could go back into zpshere mode and change alot of stuff (horns/tail etc) but ill just take it with me to…
So I've seen some amazing hard surface work done entirely in ZBrush, which got me very interested in this workflow. But any time I've tried to search for video examples of hard surface work done in ZBrush, I can only seem to find a relatively small number of rather low quality examples. I'm wondering if anyone has some…
Hey all, I've been a Maya user for a few years now and have become really comfortable with the program (originally started with Max though.) Up until recently I used to sculpt a lot of hard surface work but wanted to start improving my Sub-D modelling workflow for cleaner surfaces, more precision, etc. The problem being…
RN! Nice! The compositing of eyelashes and eyebrows I didn't even think of that. I've decided to stick with MAX for now, I can afford the subscription, there's just too many resources like that video to learn with. They're using After Effects, and a few scenes are hand drawn (the beginning of the transformation) and the…
So I have animated a ton of stuff already, and feel like documenting it all will be very overwhelming so I am going to break down my process for a few different types of animations. Right now we are gonna start simple and do a single swing animation. -Pose to Pose Animation- So how I decided to tackle animating, is by…