Thank for the replies, really helpful. We did also consider advertisements for the free version. But we personally hate ads and even though there are some perfect spots in our app where it won't be intrusive we still feel it lowers the quality and overall feel of what we're trying to make. The example of the drawing apps…
Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…
Hi Guys I had some wonderful feedback on a previous thread and have come back for some more! I want to talk artist career paths. I have been digging deep to try and come up with an answer on.. what role to specialize in as I have read that this is the crunch and you have to focus on the end goal, Now I have been having my…
Hello I'm 17, my dream is to work in the Game industry and I'm very motivated to achieve my goals. I have been studying in a Traditional Art school along with a normal school and I'm about to get my degree this year. This school has very traditional and academic, you may say very 'old-school'-ish ways of teaching. For 10…
Hey there Polycount. Long time no post. I hope this isn't too off topic, my apologies if it is, but I launched a Kickstarter for a tabletop / pen and paper RPG mobile app called InfinitasDM that I'd like to share. https://www.youtube.com/watch?v=IFCJ7zfz_UM https://www.kickstarter.com/projects/atomswitch/infinitas-dm You…
I'll 2nd what Nate said, it's all good advice. Your poly modeling for the dragon skull and the dude with armor look pretty solid and interesting. Your sculpt is a big mess of random pinching, bulging, and flattening. The two things it looks like you are missing out on are 1. Solid anatomy knowledge. Doesn't matter if it's…
Haven't done much on Cain this Weekend... Ah well... Finshed left secondary Arm: "Look Mom! New Hands!" Gotta rework the left side of his chest armor with the cables which is gonna be a major pain in my ass. *curse those damn ref pics with the arm in front* The beginning of the Shoulder Cannon: Still giving me troubles to…
1: yes, rather than try and fit them into one material, you can simply apply multiple materials to the object in maya (select faces and then apply the material to them), and then export/import again and where you normally apply the material to a mesh in UDK there will now be more slots...and each slot can have its OWN…
It really pumps me up to hear that people are seeking a game like this. I could talk your ear off about foliage and draw call consolidation. I plan on doing a dedicated blog post with a video that goes into technical detail on how I'm doing just that, but in the mean time here is a summary I gave to someone else who asked…