Just landed a short term contract with a local studio that I have worked with before. Going to spending the next 3 months making a flash game, should be good for the ole skill set. Not exactly long term or secure but i'll take what I can get these days. :)
Hey, So I just got an art test from a local studio. And I need to create a looping particle effect using SuperSpray in 3dsMax 2010. I've tried everything and I can't see to get it to loop! Could anyone shed some insight here? Thanks!
Hey. Im about to apply for a job as a character artist at a local studio and so have been getting my site/ CD ready. I was just wondering what people thought about the work on it...if I should leave any of the older stuff off etc etc. The site is http://www.fatcap.hostultra.com
looks nice, the protrusion between the Nasal and frontal bone looks totally out of place though. I've never seen anyone with a bony lump between their brows like that... well except a few of the locals in dublin :D
@JacqueChoi I lost a job offer because I posted a reddit post about my anxiety about moving to X city, looking for local information and pros and cons. Right after uni. Not doing that again :/
Whoop whoop, my local gamestop is actually doing a midnight release for this. Very few games get me so antsy that I actually willingly enter a gamestop. I'm probably not gonna sleep much tonight...
I'm here in Atlanta at Cartoon Network. But not planning on attending Dragon-Con. I'd be up for a polycount meetup somewhere! Daven, Didn't know you were at hiRez! Awesome to see people on the forum that turn out to be locals.
Two thoughts: * Assume the game will always be under heavy bloom and down tone the water material to work under those constraints. * Apply some self illumination to the objects to localize the glow. Then tone down the bloom. Cheers!
Problem is i`m moving country so i`m selling my PC locally and will need to buy new again. So thought i`d go for whats currently an up to date decent spec.
And try to avoid to work with local characters / rigs. Its much more comfortable to work with referenced models because if you need to do changes to the model they would instantly effect all scenes in which the character is used.