Ignore backfacing is great I have a shortcut to it alt b because I use it all the time. One of things I can't live without when I go to another package and for some reason the stupid programmers decided to bury it under a bunch of menus and don't let you toggle it easily. Collapse is nice, I hate when other software don't…
MoP: I mentioned sampling just as a comparison to something reasonably comparable in our own cultural context--the fact that he's Chinese and coming from a very different cultural understanding about this sort of thing still stands. As it happens, sampling is perfectly legal when the sample taken is so short or…
i have worked with linux, osx , and windows from 3.1 up to xp.. and before that dos shell.. and i have to say.. each has strengths.. i dont particulary love windows..but with the user base comes the apps..i dont like how unsecure windows is expecially with explorer being the main interface with your computer and the…
Thanks for your kind words and feedback Ashervisalis,Yes the buildings are composed of a few modular pieces and tileable textures,I made the snow fall-off for some parts of the ground a softer because I wanted to add some variation to the amount of snow accumulated on the ground,Might have made the fall-off too soft though.
You could also go into ZBrush, turn off perspective, and then look through at the mesh directly from top/side/etc, and use the masking tool to mask off the non-damaged faces, and then apply a colour for a vertex paint to ID mask. That would only take a few minutes to create a mesh for baking out the ID.
That's gamma for sure. Turn off Gamma and LUT correction and you'll be fine On the other hand, the gun needs some comparing with ref, a few parts are blatantly off. Plus for normal baking you might wanna compact the ammo box cover hinge mechanism, the way you have it is gonna be a lot of work to lowpoly model and bake.
Your scale and proportions are off from the taxi...the taxi looks like a Crown Victoria, google that + blueprints and import those images into your modeling program and build off of that. Also, trace over the picture of the car.This way its easier to adjust your edge loops/quads before actually messing around with the…
This is looking nice! Which begs the question - Why such small images on your kickstarter page, which're partially covered up with even smaller screenshots or merch? Show the actual game off a bit more! Also, do you have any gameplay vids captured? Would be a good idea to show this off in motion, if you can.
its jus the proportion/size of the leg/knee that throws it off. shorten the thigh n scale down the knee perhaps . to show it going off into the canvas. dnt forget about the sizew of the foot as it will be closer to the viewer than the knee. bit of a dodgy angle that leg so really emphasize what you're trying to do with it.…
Those tri-counts are acceptable, but I think you could shave a number of tries off your calves, forearms, and helmet. Also off the feet. It kind of looks like you down-rezed your high poly for those parts and you could cut a lot of loops from them and still maintain shape.