Another small update: I have completed the cape, head, and hair for this character. The current polycount is 45k triangles. Next week I'll move on to finalizing the hair cards and correct some small issues with the lowpoly mesh. Feedback is always welcome!
Updates! I've added floating shards as well as crystal growth in the lower parts of the handle to unite the lyrium at the top of the blade with the hilt! I've been baking burner normals to check how well it plays with the low poly! and just for fun this is the decimated High Poly of what I've got over in zbrush, needless…
Finally got this combo blocked out ready to play with timings before moving into spline. Fun one so far with an amazing rig to play with! https://vimeo.com/456706691
Spent most of the time learning and practicing some theory. Learnt how to mirror curves to create an arch and then mirror the arch on top of a box. Also practiced drawing boxes with different vanishing points and started trying out some shading as well. I also learnt how to get a perspective using a plan and elevation. The…
Find textures for a working asset and compare them with your exported textures. You are probably exporting incompatible textures. https://steamcommunity.com/app/454510/discussions/0/2132869574271685733/
are u still looking for 3d generalists? im a self-taught rookie (been doing 3d for some months) but im looking to collaborate with others :D my discord: heabeoun69zin#4531 email: heabeoun69zin@gmail.com