I struggled with work/life balance for quite a long time I wasted so much time because of distraction, but I didn't realized it, I used to think that I'm learning, working hard And then just last month I found a technique that help me a lot in time management. Yes, it's Pomodoro technique. (maybe some of you guys heard…
So I've had that same issue for a while with max. I've come up with a few workarounds and found some scripts that make my life easier. I know this thread is kinda old, but I think it's still helpful. ColladaCGF- http://sourceforge.net/projects/colladacgf/ This allows me to rapidly prototype, check scale etc etc. All you…
It looks like there is a lot of pinching and distortion, which is probably from the pelt unwrap... Not many people use pelt anymore now that tools like point to point seams and relax do the same job in half the time. Also what is the goal of this model? It seems pretty low poly so I would think a small highly detailed…
I agree with Kwramm, i've heard many good things about FH Hagenberg. I would definitely stay away from the Games Academy in Germany though. I had the chance to talk to some students from there at GDC Europe and they told me that they all regretted going there. Their lectures are way too general to actually help you out.…
The lighting fix was really easy, just put about 10-25% percent of the diffuse into the Emissive channel. Amount depends on brightness of the textures. And hmm, I know what you mean, but these aren't really mountains. They're tundra plains by the ocean, I think it's at most 50m anove sea level. I don't know if that would…
Its only for non-commercial use?I think the faq says u can use it for commercial use for free unless u make over $100,000.I do like that for small teams,individuals u pay a fixed fee rather than 25% of ur earnings for royalties. I think I am kinda done with realtime rendering.I will start focusing on realistic renderers…
I once built a material to handle a set of decals that worked in multiples of 4 (you could concievably do it with any number but the math gets real tricky), I'd have to rebuild it for a screenshot, but the basic principle is that you essentially just use the tex coord, hook in 2 scalars with an append node to pull in your…
Normally I don't like posting my shopping list because it has been my experience that people learn more and get what they want if they take the time to do the research themselves. Don't be a lazy jack-monkey and buy what I suggest because you think it might be good and cheap, do the research yourself and make sure it is…
My AO usually comes out with artifacts like that. SO to solve this, I always go in PS with the blur tool and blur those jaggies out, or just do a total guassian blur on the thing. You just need it to give you a bit or shading to make your object pop a bit more so.. it can't hurt! also, when baking, I noticed on the…
Thanks for the advice all! Thanks Mark. All the other wall pieces will align nicely to the grid, but it's only this single piece. I'm working from some reference images and I'm trying to keep it pretty close to the reference (this is going to be for a VR experiment so I'm hoping to keep the proportions accurate, or at…