Hello guys, I want to share my newest PREY style lighting project. Original: https://www.artstation.com/artwork/vm0D ALL ASSETS, TEXTURES, AND ORIGINAL SCENE BY WIKTOR ÖHMAN. I did re-lighting, changed and added some materials for the Sci Fi scene. I got a lot of inspiration from PREY (2017) while playing the game. I'm…
Hi @Rick_D I don't have Maya 2016, but I do have Maya 2017 so I tested in this version and unfortunately it doesn't work and probably won't work in older versions. It does work in Maya 2018 though, so I would recommend using any version from Maya 2018 and up. Unfortunately, it wouldn't really be worth it for me to make it…
Hi, I hope it would be helpful for new artists. I figured it out and it's working with Maya 2017 also. <span class="post-color-red">ConvertSelectionToEdges;</span><br><span class="post-color-red">polySelectConstraint -m 3 -t 0x8000 -sm 1; // to get hard edges</span><br><span…
For convenience reasons, CGI always referred to pre-rendered imagery first. But that's all starting to blur now. Even Pixar is starting to develop a new hybrid renderer that emphasizes real time. http://www.cgchannel.com/2017/08/pixar-unveils-renderman-22-and-renderman-xpu/ Looks like the race for the real time ray tracing…
Hey Guys, I wanna update my current sketchbook with some new - old work from 2017 Hope you like it ! My latest sculpt based Salena Baranes Orc - baesd on Max Grecke artwork Jinx - Based on Amanda Duarte sketch Orc Mage - based on Joix Kuzai artwork Pig - based on S.T.Lewis artwork Wonder Wombat - Based on Alberto Camara…
it's useful to post what hardware, OS and graphics driver your using. if you use 2017/2018 on windows 10 with nvidia cards update to 384.76+ drivers which should fix viewport freezes and maybe other issues. if you use Nvidia cards never install Geforce Experience, it's been known to cause issues for some 3ds max users. if…
Volume doesn't matter if you're baking a normal map. Unless the model has some deep cuts. Shrinkage is how subdivision works. Think of the vertices of your low-res model as being like magnets. The closer together the vertices, the stronger they will pull the subdivided mesh towards the original surface. So yes, you'll need…
Many of them seem to be in this folder: C:\Program Files\Autodesk\3ds Max 2017\UI_ln\Resources\Dark\Icons\Modeling\ But to get them to show up in the Edit Macro Button dropdown you'll need to convert them to BMP, create a 24 pixel version, and rename the file to something: resetWorkingPivot_16i.bmp…
That's what I don't understand. The documentation talks about a "keep original" as well, I see no option for that in 2017 at all. It just adds the reduce as some kind of attribute that never is directly applied to the mesh. I'm weak with maya, I don't know how to addd joints or anything, I imported everything from a DAE…
It sounds like you have the right idea. Ultimately your goal is to graduate this school with the ability to produce game art, so getting a head start on both the programs used and the art theory will only help. 2D drawing is still helpful to do even in 2017. It makes it easier to communicate visual ideas in the workplace…