too much contrast. too much black in his face - don't shade with black! a lot of 'noise' on the character, you've got lines on the characters skin that don't make much sense, they just busy up the texture. his body is very 'boxy' - particularly the legs. for the amount of polies you're using you could have a much smoother,…
EQ: wouldnt the broad bake be a good candidate for GI rather than AO. Pushing the trace distance of the rays out far enough to hit a huge hemi means that your going to get a shit ton of self occlusion in concave/close areas, also you need to increase the sampling to clean up the broad shading. A low quality FG bake should…
Thanks for the comments! :D I'll upload some progress shots and the uv texture later for those who asked. Technically there's not too much to it though, it's only an unlit diffuse map. No special tricks, just look at the ref, get down and put those colors on where they're supposed to go, I guess? I did paint on the 3D…
We do this because Unreal lets you plug in a Texture Coordinate and tile that generic dirt texture how you like. So basically you could have your dirt and wall textures for a wall texture tiled at 1.0, and that alpha mask texture will tile at .5 (or any value you like, can be .1) and as such, break your tiling even more…
Thanks again everyone. frell the cheststraps are just a plane I made in Max, and using the ribbon tools to snap it to the surface, I wrapped it around the body, then put a shell modifier on and put some support edges in there thanks for the awesome feedback mikezoo and MoreDread will definitely work on those points.…
I was painting a 4k model with 1024^2 colour texture without lag! Massive improvement on Cs4's performance. You tried Photoshop CS5(extended)'s help file... pretty straight forward. Except for some of the annoying default values. (Putting ambient up to white is the equivalent of fully illuminating your model, then theres…
This is only really beinificail *if* your engine supports streaming, otherwise you're loading a 1024 AND an extra 512, which is just plain retarded when you can easily reuse the same texture. Not to mention the sheer amount of production time to create and maintain 2 seperate models and textures. What if the texture needs…
yeah tgea lights things very horribly, i guess im mostly just trying to think of ways to make sure the detail is baked down into the diffuse and you dont loose sight of it. i guess one thing i should consider is baking down some subtle lighting information maybe top down? i always hesitate with how much lighting info i…
better put the link in that specified post,- who know at some point your signature might be different and then there is no link here to click on. I think the first piece is the best,- the rest looks like your first stuff in 3d so nothing expierenced. I have a little bit scrolling in my browser on the main page (~10%…