I am trying to find a shader/material that has similar slots to marmoset toolbag, for example slots for translucency, gloss, spec, ao, difuse.normal what do you suggest?
Its rather simple secondary forms for face are features. nose eye mouth and so on Might be easier if you think of them as a layered cake or a stair step one live on top of the other and 3rd live on top of the second .Example teeth cylinder is your primary form lips will be secondary and wrinkles on the lips will be…
"What's the best" -- questions.. are in general un-answerable.. because there is no context.. Here for example... environment for a game, for a stylistic or realistic, background (like in a martial arts fighting game) or in-game place to go.. first person shooter or RPG, multi-player or campaign.. also basic environment or…
Hi! Other things I would note: * Some elements like the tree trunks and the beams of the house are very straight. Add some width to bottoms, like weight is resting on elements and to ground them. Add some variation to straight lines. Bend horizontal beams as if they had to carry weight. * Pay closer attention to…