Yes it does but so do a lot of other things when it comes to game export. Making sure the mesh is clean is inevitable no matter the software.. The reason I say it is a strong feature is because it implies one less restriction and is more transparent. Here is a trivial example: A while back I was using Sculptris and I…
anybody have any luck with the curve draw functionality in blender - the one pimped in videos about a year ago as an addon for 2.78? in 2.79 where it's now built-in, trying to draw on top of poly surfaces sometimes works, sometimes the stroke lifts off the surface in places and goes haywire, making the whole exercise…
I find some of that odd. When you listen to his blender conference speeches (example 2012) he seems open to new ideas and making those ideas more easy to get to the development side of things. Additionally his 2.7-2.8 road map post was more or less about game engine integration, and given his responses he seems more open…
Hi guys, The megathread is very mega, so excuse me if this has already been answerred - cant seem to find it. How do you do big soft deformations, like what an FFD3x3 would accomplish in Max? I use this ALL the time, and simply cant figure out how to do nice, smooth deformations like this in Blender. The falloff…
Unwrap functionality seems fine enough in the UV editor. But having to toggle sync mode all the time to access functionality or make it behave like in other apps (aka common sense) and having no UV layout visible in object mode just kills it for me. Plenty of other apps to edit UVs in that I'm far more compatible with. Had…
Yeah, spent a minute searching through the developer forum, and it looks like Brecht - who is Blender's chief architect - might be the guy who made this decision way back in 2018. Looks like our very own @MACHIN3 even made some noise about it at the time, to which Brecht's response referred to subtle conflicting behavior…
@pior I agree with your point about the bug tracker. I dont think is really about admitting errors, but general lack of people to work into it and / or bad priority queuing. The open source nature is a democratic one, and sometimes the very nature of its system works against it, making immediate actions difficult to take…
I have 2 doubts 1. I want to use 1 hdri for lighting and 1 backplate (jpeg) to act as a background. In the final out I want Hdri to be invisible, Backplate to be visible. This can be achieved in the viewport render - Camera> Backgrond Image> Alpha =1. But is not possible in the Render window. On Pressing F12, the rendered…
@Justo I didn't start anything. It was him who started belittling a modelling workflow he doesn't know of, adding adjetives such as "regular" to belittle all, and being really arrogant with this phrase: "I've been doing this for years in Max" when we all know is FALSE. I had to say much more about the workflow i use,…
@Justo 1. You can cycle through different transformation orientations by pressing the desired axis more than once. 2. Setting up a custom transformation orientation can help you moving, scaling and rotating things consistently in arbitrary angles of the object. 3. With creasing parts of the mesh it can be achieved, yes. 5.…