hey! nice project you have here, looking cool! I did an overpaint below ( sorry for the messy quality :D ) I think you are on the right track, here are a few things you could consider! by reducing the contrast where two different materials meet ( for example the pant of his backpack, as it touches the fur ) you can guide…
In the tutorial on making a still image, it was mentioned that the texel density of a building in an Enivironment piece is determined by what percentage of the render size it occupies. For example, if the render size is 1920 x 1300 and the height of the first floor walls is about half of the render size, the vertical size…
I just ready this and I might haved missed it if mentioned, but it would be nice Normal Map generation tools that are friendly for game art, ie you could flip normals whatever way you want and you could easily tell the baker the way you want things mirrored. Realtime shaders that support mirrored uvs. A more streamlined…
* Go to Imgur * Right-click, copy video address * Paste into your post, but replace the .MP4 with .GIFV * Click on Preview to test the embed For example: Your browser does not support HTML5 video! https://i.imgur.com/tfgwzwf.gifv
Knowing your audience is key in every situation (commercial or social). Look how often not knowing your customer ends in disasters (just look back at Blizzard's Diablo mobile presentation - 'Don't you all have phones?!'...)... it's a very very one-sided look at it to say its evil or always ends up in abuse. And actually…
Some critiques if its help, The tiles on the wall are very uniform and the edges and corners very straight. It reads more like lines drawn into concrete rather than individual tiles or blocks, if that makes sense. That's also not helped by the grouting in between the blocks being the same colour as the blocks themselves.…
If you want to stay in Greece and do animation, you will basically have a few ad companies in Athens that require animators, but they have very low salaries, maybe a small mobile / browser game team here and there with even lower salaries. If you don't necessarily want to stay in Greece, my advice is to look at demo reels…
Honestly, your portfolio just isn't very strong. You have very little there to compel anyone to give you an interview. You need more pieces and they need to be outstanding. Yours are just not that eye grabbing. I'd lose the demo reel, it's not helping you. Your environment work doesn't exhibit any real time examples. Do…
Hey tkfxity, first of all, good job, especially for your first go at ZBrush! The following are just a few things I would suggest for your next texture but of course this is subjective and also depends on the intended use for the texture: - Try using more than one brick/stone (I know this was only for speed this time) with…
The iron bands on both the doors and the barrels are very thick. For the barrels, they should be ~1/16" (2mm) thick. The doors can be a bit thicker, but you're still talking about ~1/8" (4 mm) thick. Iron is very strong and quite heavy, so it has traditionally been as thin as possible for whatever task it's intended. The…