Cheers Snader, all noted and changes incoming! And wtf is wrong with my textures hey? I thought they were pretty damn good, I drew the wireframes in and everything.
thanks for the comments. this is my first character I know its not perfect but I think its ok. I'll post some different angles, wireframe, and tpages in a bit.
Huge improvement, keep it up. 5 - 6k tris is fine for a character so long as they are used efficiently. Need some wireframe shots to actually crit in that department tho.
@HarlequinWerewolf Cheers, I have now finished a set of breads, and I must say I am quite content with results myself, glad not only myself more of the finished assets with wireframe:
Congrats for the front page Aaron. Btw you forgot to post a link to your model on Artstation so that people can see more images and wireframes etc. https://www.artstation.com/artwork/A90o8e
This is very interesting. Tho you used strange camera angles for your wip images, and its hard to evaluate it. Just give us classic 3/4 view, along with some wireframes :)
A couple more updates. Pretty happy with the high, moving onto the low. Anybody know why my composite material freaks out sometimes when I render my low wireframe?
If you're on max, just put a basic material on it and grab some viewport screenshots with wireframe on - might help us to get a warts-and-all look at the gun and offer some more relevant tips.
it would be very helpful if you could show us a couple of things: -the design -your current model geometry (wireframe please) & poly budget -the size of it, roughly how large it would be on screen