NO MORE CONTEST Sorry guys, if we make a bunch of money on Kickstarter, I promise to come back with some really good prizes. I value the opinions of this forum, and I thank everyone who gave feedback in this matter! This whole project has been a frustrating ordeal, but I at least learned some valuable life lesson. Get a…
I tend to waffle back and forth on how long I want to freelance and if my goals align within Freelancing or outside of it. Lately it's been great and I can see myself doing this for a while. But when it's slow or shitty outside (I was in Boston buried under snow forever this winter) I tend to think more about studio work.…
any clues on how to eat faster? decorations right? which decoration, how many? I've tried rec speed or something and gluttony I think, just mash as many as I can into all the slots and holes on my character and I'm still slow as always when eating placing traps and bombs like a champ with my gundam armor though... just…
I have worked with all those as well, and yeah i'm not saying it's impossible to do it in max. But all the hassle and organising you need to do for it wouldn't be required in a proper level editor =) . I have worked on entire environments in max before and found the orbiting cameras/crappy face selection/slow fps/various…
Completely untrue, the auction houses show that Blizzard is entirely aware of the idea of players trading for money and that they want to grab the reigns while making it a massive part of the game. Massive amounts of development has gone into it, every aspect of the game is augmented because of it and their ability to make…
Just looking at this, what you need most is more experience modeling characters. Download SDKs, study wire frames, and character modeling tutorials for good characters. For example: http://www.xcloud.net/ Then, remodel this character three or four times. By modeling a character over and over, form and mesh flow will start…
@Justo Is the triangulation really needed? I dont have any issues with quads since forever, unless maybe in some rare ngon crazy cases that are obvious and cinema is really not the cleanest of exporters and importers to say the least (C4D > 3DCoat > C4D > Coat > Marmoset > C4D > Unity) But maybe my models are not as prone…
Hey man. I would also say you have way too much stuff. and that showing that much diversity will not help you to find a job. You have drawings, animations, 3D high, 3D low poly, assets, characters. It is confusing. My advice would be to really focus on what you're doing best and more important know what you really want to…
Hey, so I've been doing a test low-poly of the gun so I can get everything sorted out before I make the rest of the low poly. I've run into a problem with my bakes. I'm using xNormal which has been great for me for everything else I have down, but I'm, getting problems with this. I originally tried to bake the gun with the…
Hi Iv just got my hands on max 2013 and opened my environment only to find that the materials in the viewport are not showing. (It is just a grey mesh with hints of my vertex colour). After fiddeling around a bit i realised when i ticked vertex colour off i could then see my textures on my model. However when i ticked it…