The walk cycle needs some work. He's too fast, the toes on the passing position should dip down for a more fluid feel and his leg work is actually quite robotic to me. I do like the swaying of the head and the movement of the staff though. I'm an aspiring animator so don't really take my comments all too seriously. =]…
when are argument about how awesome dj's are (can be) is based of the example of Tiesto - then the argument is already null and void. Art is a great thing...check out this coloring book. Now I remember why I got sick of this stuff - everyones better than everyone - if you don't like the music you must be a moron. Or maybe…
Man_O_Mule: there was a terrific comicbook about a robotically 'improved' dog, cat and (I think) hamster, who all spoke in very simplistic english (basically lolspeak, really). It doesn't sound too good now, but I would love to be able to remember the title. I thought it was from the same writer as Y: the last man, but now…
You might want to rethink the robot nipples, also if you are going to do a skin tight suit u shouldn't sculpt it off of your base model, you should go in and actually model in all of that extra detail, that would fix the problem you are having with the massive wedgie she has. Other than that i'm liking the lines and suit…
Well if you already have a bone there, you can use refine and then click on the femur near the top and it will divide the bone into two, and use refine to slide the new bone around into position. If you create the legs separately without selecting the root bone first you'll need to link them manually to the root. If…
I usually print my tests out on standard a4 paper and mail them it. Everything hand written to add that personal touch, so they know I'm not a robot or something. I'm paranoid like that. I don't normally get a reply. Hope this helps! Congrats dude and good luck. Oh make sure your wearing a smart suit for the phone…
I've posted a couple rigs I made over in The Great 3D Game Art Giveaway Thread but I thought I'd share them here as well. Lu The Tiger Robot Engineer Also, if anyone has models they would like rigged feel free to send me a message. I'm always looking to get more practice in rigging, either in Max or Maya.
/// Quick Concept of the Spiderbot Enemy /// Wireframe: I also did a slap rig to try some poses, this character will be entirely procedurally animated ... zero keyframes (yay lead engineer with robotics knowledge! :D ) This also allows us to make them extremely physics responsive, so you can shoot them and the wobble…
The character itself looks cool, although animation feels kinda robotic - limbs kinda 'snapping' in movement, lacks a feeling of weight to the character almost as if he's floating while walking. Also, you could probably have a bit more twist in the torso. I'm not an animator though, so just trying to crit as best I can.…
Love the character so far, I think it's gonna look awesome when fleshed out :) Agree with the previous comments, also not sure about the placement of the joint on the robot arm. couldn't immediately tell whether it was meant to be an elbow or a wrist, just felt a bit awkward at first glance. Might just be me and the fact…