My concept and proxy model of my own design for grads in games character competition I'll go over this with proper low poly and then do the high poly n proper sculpting woop woop feedback/critiques/tips are welcome!
Served during that era (1983 - 90) though age limit for ex-service regular personnel rejoining was and most probably remains capped at 37, where I live. But yeah if memory serves, no need to revisit the lovely experience of 13 weeks recruit training, just a general physical/medical plus police check and other bits 'n…
[ame]http://www.amazon.co.jp/gp/product/images/B00368B8OU/ref=dp_image_z_0?ie=UTF8&n=13299531&s=toys[/ame] its piors fault.. I started surfing that site...
Can you post the textures as well? It looks like there are some pretty nasty n-gons in this mesh, so you could try triangulating before exporting, or at least turning to quads.
thought i'd add to cush's thread and show the new adjustments to this shot so thanks the crits n comments (albeit as subtle as a car crash) really helped and were worth doing...
Human zsculpt Human textured and rendered in marmoset. 2x2048 D,S,N,G,E 24,000 Triangles Final renders rendered in marmoset Wire frames Turntables to come next!
I actually never tried it with mirroring..does it say that in the docs? If not I will flip a few switches and see if it will cooperate. Glad I got it to work tho, nice little feature. -N
Amen bro XO ^^ I love the jump 'n' slash in the video at 4:06 :D EDIT: Was looking for info on class types in the game, came across this: http://elderscrollsonline.info/classes
These are the rest of the lows. I checked for n-gons, adjusted almost all of the uvs that had edges added or removed. Unless there are any major changes, gonna go ahead and pack everything.