Sorry about the delay. To view your surface normals, go to the Display Menu and under Polygons select Face normals. Your mesh should look like this. Notice how the green hairs extend outwards from the mesh. If you have any inverted normals, the faces may appear black and the hairs will point in the opposite direction.…
* The feet look very flat during its contact pose, https://youtu.be/n4EPqZ_gFRA?t=777 You can see in the walk when they go to contact they land on the heel and then splat down, whereas yours lands flat straight away, @frame 12:52 onwards * There is a click in the head as the cycle ends and starts, if you just focus on the…
wow.. really?.. that trolled? the blind fanboy levels are strong with this one I don't really care either way about that picture, but why not just chuckle and move along? also, it's not that Hboybowen made that picture.. but hey, let's kill the messanger while we're at it eh? can't let people post just whatever they want…
@Rai, how are your programmers doing with HSL? I've been diving into the wiki as much as I can. I'm amazed at how indepth they've taken this scripting engine. I also like the fact that I can extend HSL with my own C++ dlls. @DEElekgolo, the other guys are right. While at some point I will want to develop a game, right now…
Looking good, this is a solid foundation for sure! some stuff to consider though: - get some neck reference, there is a lot of subtle detail missing in the throat area. Here and Here are two examples of what I mean. - the same goes for the ear, its looking like you had a solid start, but then kinda said "fuck it" and…
I'm not being sarcastic in the least and I'm not just talking about Marvel and Lucas Films. I'm talking about their entire catalog of works. They are all appropriated works either from the public domain, licenses, or out-right purchases of the rights. They haven't created anything wholly original since "Steamboat Willy" (a…
I don't know if you are using max, maya or blender, but the principle works the same. Create a nurbs curve that follows the flow and direction you want. In this case a L-shape that extends into one direction. (Using the orthographic views usually helps a lot when creating a curve). Modify the curve to the desired position…
Hi Castor - I didn't have any coding experience prior to starting work on Tower of Guns. I was an environment/tech artist back at 38 Studios and prior to that worked at Ironlore Entertainment. I had to pick up Unrealscript from scratch for Tower of Guns, for which I did almost everything except music--however the game does…
I see you did your best and for the most part muscle are going to the correct places , on the other hand bones are a bit distorted for example her jaw skull and clavicle .Surface look a bit wobbly and heavy handed , if you are using subdivs try to work on 1-2 levels lower if dynamesh try to lower the resolution with 1…
Had a chance to try this out, in CS4 extended. It does work, though it's a bit weird. 1. Image Size = 300% (to counteract the 3D downsize) 2. 3D menu... New Tiled Painting. 3. Paint! Your strokes are auto-tiled. 4. 3D menu... Rasterize. 5. Canvas Size = original image size, like 1024x1024 or whatever. Negatives: the 3D…