Edit Mesh/Edit Poly --> Weld (within a determined threshold) or Target Weld (where you chooseone vert and choose the other to connect it to. They have to either be open or on the same edge.
If you would want to make a little more effort, as you stated that this is just a temp. I would recommend using a LAMP stack on Raspberry PI and using NAS (Or free NAS for starters.) I was actually going to recommend it until I read "AWS is the way to go, it has resolved most of my problems, it is amazing!!!" AWS free tier…
sure thing KP, will make some images now. will edit this post later. EDIT: here it is: and here is the model with the color blockin applied: hope it helps :D
rather than along the camera ray I should have said. gw.transPoint your verts worldspace coord to screenspace and do a mapScreenToWorldRay. make sure you've set the graphic windows transform to the identity. gw.setTransform(Matrix3 1) This should allow you to cast the vert onto the mesh from the perspective of the user.…
Wow really a Mari product manager. I love this Forum!!!!!!! well to answer your question you guys have some tough competition to be more specific, after doing some research 1. Zbrush vs Mari a. Pros: the best and most popular clay sculpting program in the business b. Cons: Does layers like Mari but it is very limited and…
Getting the same results on cs6, plus worse performance, mainly loading the material layers on ddo takes a while. Anyway at least i got a readable error about rpc service being disabled for some reason ,it was on automatic start, i guess it got disabled somehow... so i enabled it and managed to save two smart materials…
That quads vs ngon is a thing from sub-d modelling . Honestly I don't understand why people still use it when every shading issue is perfectly and quickly fixable by editing vertex normals . Or just by using CAD modelling from the start . Even Zbrush re-mesher does a decent job now. The whole thing looks like a sport still…