Hi! When skin-weighting double-sided cloth in the past, transferring the weights from a simplified proxy mesh to the complex cloth worked well. Storing skin-weights this way would also allow to re-apply them when the cloth mesh was iterated on. Depending on the situation, you might be able to transfer skin weights from the…
New update, I'm working on the sculpt of the portal, I finished all the stone part but now I've to start with statues and the dragon in top of the portal
Dangerous Waters Hi, this is an underwater hunting scene in a remote planet populated by angry and a little stoned fish. Made with ZBrush and Photoshop. - Artstation