Really confused why any of the faces on the opposite side of the player are in there at all. Essentially, anything the player can't see could be removed. (Keep in mind the animation setup for reloading / weapon-swapping though.) If you had a "This_is_the_model_I_see_other_players_with" version, that would probably be a…
Sounds great. The world needs more Game and Tools Developers, Technical Artists and other techies with an art background like us. Some pointers: -Doing many small, or even tiny, projects trumps large projects by FAR. In fact, large projects are one of the main motivational killers for a lot of people including myself. So…
ok. so i think i have this figured out, thought I better post it and see if anyone knows if this is the right way of doing things. It's a bit off a faff about but it's certainly easier than doing it on photoshop. to get decals onto your Ddo PBR texture set: 1. [Photoshop layers] Import the decal into the albedo map. (make…
Thanks Lycan!! Hi everybody. I was asked for a tuto/breakdown about the making of the plaster. It's quick and dirty, I'll do a better and more in depth tuto later, but I will explain how I made both versions : This one And this one I'll explain the zbrush part, and the diffuse compositing later. Mostly, it's based on the…
What we're looking for We are in search of a skilled Senior 2D Animator to be a key player on our team, elevating the user experience in our game with enchanting animations. Your creative work will spark excitement and deep immersion for our players, significantly shaping the success of our project. Join us in creating…
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…
I'm throwing around the idea of a game where the player could dig caves, but I'm wonder what the best approach would be. I'm planning on using the Unity engine because of the price point but I'm not sure where to beginning. I know how to use the terrain editor, but from what I understand it's basically fueled by a height…
Hi everyone, I am just starting this semester learning how to animate objects such as bouncing balls and a flour sack. I'm new to forums as well but I think it's okay to put this here.. This is my second class project, our main goal was to give a flour sack life by having him wave. My sack character is fanning on a player…
Whatever the question is, you need to know where you are going first. So, what is the goal? An artsttaion render is one thing, gameplay is another. Will player be fighting in this corridor? Will they be traveling without fighting? Is there a mood you want to set? Tension before a big battle? Winding down after a big fight?…
I guess it all depends on how it's gonna be seen in game. If the player will only see this from the ground focus your detail on the gates, wood trunks and obviously terrain and foliage. If the player can, however, walk on that bridge up there effort on the roof is justified as it could be seen up close. But I second…