Thanks for highlighting the scaling issues. I hadn't noticed them before. I've started to add decals, I always struggle with them, my workflow is a bit messy with decals but I intend to add some more mould and exposed bits of wall.
@selwyn369 The sculpt looks decent, but if you intend for it to tile as a whole horizontally, you will get a noticeable vertical seam on the edges. You did a good job offsetting each stone so it doesn't happen in the middle, so it meigh look odd at the seams.
Thanks for the feed back, I HAVE learnt a lot this semester and by doing this module. A lot of ideas, principles and anatomy, all of which I aim to apply in the future. Please keep an eye out for my future work as I intend to post it on here.
hm, the red cloth clipping through on the left shoulder - is that intended? I suppose you could fix it by just pulling polies since the area is one flat colour. I think it looks much better designed in the concept. Otherwise, looking good!
nice! would love to see it developed further :) i know it's not intended, but I love that if you hold a direction and hammer jump you can gain enough speed to take off and hurtle through the sky :D . Should make that part of gameplay!!
hahaha when it comes to other beliefs all religions end up in hate and killing, maybe it's not what jesus christ intended but it's what happened in past and happens still, religion is the worst thing to mix with the government of a country, well religion and insane beliefs.
Heh, a doctor.. if only i had health care. I didn't intend this post to be a blog like post, my bad for doing so. I thought maybe others would be in the same boat. Regardless, thanks. I'll ask Dr. Google.
oh right! I never used Shift+J before...and its my sad duty to inform you that Shift+J doesnt work in 2.5 :( A:Yes :)http://www.metalliandy.com/ B:Not yet but i intend too (this is my first script) C:Yes :)
Hey there - cute car :) Not much to say about the modeling since its obviously still wip - however - what do you intend todo with this when finished? Gonna texture and render it? Gonna rig and animate it? Would be nice to know to stay objective.
Your material is fine, but Substance painter doesn't do a very good job at rendering translucent surfaces. You should be able to get it looking better later on depending on where you intend to use it (Unreal, offline renderer, etc.)