@kio Thanks a lot for the info. Found this videos on youtube. Just going to leave them here for anyone who might find them useful: https://www.youtube.com/watch?v=rnuZF7ayjFk https://www.youtube.com/watch?v=ln2TOz_TDpA @gnoop Yeah, In the second video towards the end, he shows why it may not be the best approach to use and…
@laurens.tjong woah, I really like the shader you have going there. I'm doing the boat interior as well, was also wondering how to transfer the magic of the 2D concept into 3D. I think your shader is a great idea, and I can't wait to see the final version. Here is my update: I took the refrigerator to 80-90% complete to…
yup though erics code hasn't changed much. The normalize script is 80% about the same I think. If you want to read or apply a texel ratio (as averal value) from a object and apply it to multiple you need to use the Get and Set texel ratio tools. Get: picks a ratio always from just one object. The ratio is calculated as…
I have a lot of respect for those who achieved self-education all by themselves just looking at Polycount. As I was saying earlier, there is a lot of contradictory information being passed on even within Polycount so to get past the phase I'm at right now you must know how to sail and keep a heading without a compass, so…
I agree with Dave Jr and I would like to add some things. A female face has very subtle features, make them too strong and you'll end up with some kind of weird effeminated guy. My advice would be, go down some subdivision level and delete the higher ones. When I make female faces 80% of the work is done at low subdivision…
I just wish there was a single good detailed hard surface modeling tutorial in existence!!! You cannot spit without hitting ten high detail organic modeling tutorials. But try to find a complete high detail hard surface modeling tutorial complete with high res and low res and materials and textures and normal maps and…
I've come to the conclusion that we've hit a point of no return where work is a complete necessity. The economy just doesn't support any other lifestyle anymore where if you don't work you'll be killed by debt and eventually homelessness. Even buying a house is radically different compared to 50 years ago. They were in…
I had a joint rigged face and needed a blendshape version. I posed the blendshape targets I needed on the timeline and then duplicated the mesh at each pose and added that to the blendshape rig. There were 80+ blendhape targets and I was able to generate it less than a day. Further iterations to add/adjust targets only…
Back in the early 80's when I was attending M.I.C.A my whole semesters worth of drawings were stolen right before finals/portfolio review. Thankfully my drawing teacher that year ( Karnes is still @MICA ) was very supportive of my work and Ace'd me on memory alone... However this is a decade before I did any Digital…
I really enjoy PP for personal work. I use it quite a bit. I usually take the texture to about 80% or so. Typically I keep it clean and add grunge in PS so I can easily remove it if its too much. However for studio/professional work I don't think its good to use. The main reason? It's not easy to edit/iterate by yourself…