http://steamcommunity.com/sharedfiles/filedetails/?id=689700553&searchtext= Influences M4 Voyager UV Layout M4 rifle decorated with real images taken by the voyager space program. You can clearly see storms float around the surface of Jupiter, like hurricanes on the surface of the Earth. And now you can clearly see these…
Hello, I am having a problem with the material of a hat I made for TF2. It looks fine in the MAX viewport, but when I try it in-game it looks like if it had self ilumination or a very flat colour without any specular or shadows. Here is the result using a flat colour: And this is the VMT file(but pointing to my texture):…
The cut on the suit makes it look like a tracksuit, and it's floppy like linen rather than a wool mix. You need to get reference. Some points: The hem of the trousers seems to tuck in, but it wouldn't. Also too high, the hems will rest on the shoes (unless he is wearing a Tom Ford) and the back of the leg will be about 2…
Hey everyone, I'm participating in this months challenge and really looking forward to this organic exploration of time and space :smiley: I've got a few pics to share, including two first passes on some substances. In the concept provided, I feel like there are two main tiling textures I could benefit from. One is in the…
The normal map only stores the differences in slope between the highpoly Zbrush model and the lowpoly in-game model. When the slopes are similar, the normal map will be very plain-looking, and when it is applied to the lowpoly model it will look like it did before being normal mapped. You use a normal map to grab all those…
Well said Poop! I'd love to go. Hawkprey was talking about the last one, we both would have liked to have gone to that one as well but when projects hit crunch you know how it goes. I think you are completly right about just how huge an amount any of us would learn if we attended. As an example.. I'm a hi poly newb but…
S'been a while since I have posted anything. Figure I would share what I have been working on~ This all began during my time at Bungie (Environment Artist 2012-2014). I was primarily doing world building & some modeling in max. We had a dedicated material/texture guy, so I mostly pulled from a library of existing tiling…
hey would you be interested in joining my project, its a dark fantasy isometric inspired by games like fallout 1 and 2 message me on discord if your interested! thevibingiraffe
Depends how detailed you want to go / what you are aiming for. :) Different methodes would be: 1. add the panel lining in the texture itself (maybe also to the normal map via tools like ndo) > no modelling needed bt depends on your UV/Texturing skills 2. model all panels into the high poly model > high poly model/baking…
I was trying to re-create fangs like world of warcraft movie durotan had. http://www.korsgaardscommentary.com/wp-content/uploads/2016/07/warcraft-movie-durotan.jpg or Gul`dan http://vignette3.wikia.nocookie.net/wowwiki/images/f/f0/GulDan-Cinematic-Face.jpg/revision/latest?cb=20150808063356 i am a bit stuck as trying to…