I recommend doing very small things, usually give the "accomplishment", rush that some are looking for. Also it happens, when it happens to me i touch grass and other things going out helps a lot, i never put it into perspective on how it helps but when i started looking at how things are "designed" that started to help…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
Hey guys, I try to create polygonal hair for my character(without alpha-planes). But i am very new to modeling i dont really know how to start it, are there any good tutorials? A good example of the hair ,how i would like to create it, is KIngdom Hearts. Example: BTW: Is it really that important that the vertices of the…
When I try to render out my film in Maya the camera is not rendering correctly. All the frames are completely off and messed up. Example: http://imgur.com/mblB6eV. Here is an example of how the frames are suppose to look: http://imgur.com/0Cibv7n I am using Mental Ray to render and using the physical sky for lighting. I am…
Hi guys, this is my first topic here and I have some doubts about modeling. What the right way to join two diferentes pieces like the below example. Who has less tris and why? Here is another example that i can't understand, the left piece has 14 tris less than the right one. Just because the upper face is only one? That…
Thanks for an example poopipe Can you make such brick wall with different brick objects ,different size and orientation, a window inserted for example, using different parts of texture atlas / doing UV shifts ? I.e something helpful to build procedural something from trim textures ? I always found it's kind of too complex…
Does anyone know how that thing works really? On what principles? I am looking for something like that for pretty a while and wonder does it really works in MAya and not one of useless features that never working right ( 3d max has lots of them for example) Could I use it to make windows on a building wall surface for…
cover as much as you can with your standardized pieces then when you are finished, look at see where the gaps are. hopefully there is some pattern to the left overs and you can easily fill the gaps with just a few more standardized pieces. if not, just make custom things as you need. other methods can be to use props and…
Hm... With that you are in an easy case. There are many example images on the net for flowing water material setup with nodes. Probably you'll find a thing that is really close to what you want. Here is one basic example, I think you could start from here: https://udn.epicgames.com/Three/MaterialExamples.html#Wet If you…
Ace, of course you can use real time shaders in max with gamma correction. you just have to change a few things. for example normal maps you have to override back to 1.0 and I think glossiness the same. let me say again stickadtroj I got your example working fine, so it must be another issue.