Hide the gizmo! Pop the metal with some brighter highlights a bit more. That surface is hard to distinguish from other surfaces. Great designs with these though. Can't wait to see some more stuff.
Great results. Are you using Unreal's transparent/lit lighting models, or doing all the lighting yourself in the raymarcher? Curious about the interplay between the "box surface" highlights/reflections and the water surface highlights.
Also check out the surface map rendering included in 3dsmax its under Rendering > Render Surface Map. They where part of polyboost (now called Graphite modeling tools) and where included in 2010.
whats the better way of sliding edges so that I wont make a weird bump on the surface??? is there anyway of moving edges fixedly across the flat surface so u wont pull an make a crease??
Hey folks, For years now I've been noticing how disconnected we are from classical art as digital artists. There is such a treasure trove of brilliant creative thought and yet we still usually go to the same 3 places as source of inspiration. The OGs have some amazing takes on dramatic lighting, environment composition or…
Heyho, anybody knows how can I sculpt "depending" on the surface? Usually my brush works depending on the camera(just a circle which affects everything in it). In many vids I saw that their brush was "following" the surface. How/where can I enable this? Thanks in advance!
Pretty sure black is the zero value? The white parts of the alpha will either push the surface up or down depending on whether the brush is set to zadd/zsub. The brighter the white, the greater the change in surface will be produced.
trim dynamic rocks for that just moving over the surface but not like this, creating so many perfectly flat surfaces, move over it rather quickly don't stay too long in one big area.
Thanks, yeah those edges are too way sharp, because this is kind of my first hard surface thing (hard surface making with using edgeloops and so), so I didnt have experence with edgeloopings
Hey guys, I have problem with quad draw when retopo on live surface. When I create new face its just invisible like it under live surface. But when I pull that new face off its just invisible.