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Overall the assets aren't bad, but just not enough to stand on their own as seperate portfolio pieces. The best thing to do with these smaller pieces is just make a small scene out of it, it doesn't have to be a large complex environment, you could just do something along the lines of these:…
Holy shit that was a lot of crits to work through, first off thanks a ton to everyone for the help. And now after a couple days, time to post how it got put to use. I suppose I should start off by addressing the "IT'S A TRANNY, IT'S A TRANNY!" comments. Definitely the biggest culprit was the pelvis being too wide in the…
Thank you for the tests and reply ! Unfortunately I think we are not completely understanding each other ... but that's probably because of me not being very clear. I'll try to clarify. My issue is not so much about possibly replicating the "double smoothing" workflow inside of LT (I merely mentioned this technique as it…
Well, I think that is partly because the current vehicle to play the majority of games (consoles) isn't exactly set up perfectly to switch over to online authorization. The online authorization and downloading of content happened after the current generation of consoles was designed and the business plan was to sell…
Zwebbie, I think you have an important point. While I don't necessarily think I should go the direction of that paintover because I think it's too close to the existing heavy design, I think it does illustrate something that's lacking in this guy and something that I definitely need to work on. Here are the side-view…
I love the model. However I think the texture is letting it down. As Vig says, the general grey colour of the armour is too light. It's also fairly ambiguous as to what material it is... yeah it could be some sort of iron I guess, but equally it could be shiny bumpy plastic. I reckon you'd do well to examine some reference…
I can tell that you look at more interesting sources and then simplify it in your models. While this is often good and necessary when it comes to details, I wouldn't be saving and simplifying the overall shape of a Building unless it's for clear performance reasons. The part in red bricks is probably the clearest example.…
gcmp- do not change the low poly cage after baking this will lead to incorrect shading even if its subtle it stops the peice looking as solid, dont do it as you dont have to. simple rules that i work to to get rid of normal baking issues 1- try to make the dseign less 90 degrees if you can, give geometry 85degrees this…
Industry comparison First Wave For these comparisons I decided to begin with my references, and so with Tor Frick as my model is just inspired by a concept art and so I do not have any other 3D references. First main critic: Paint Paint on Tor Frick models is simple, it is just a coloured layer with a roughness layer made…