I'm having a bit of a dilemma here and it would awesome if I could get your input here. I've been focusing on character art for the past two years, but I'm wondering if I should change direction for environment art. A little over a year ago, I spoke with an art director at GDC and he was telling me about the limited amount…
Looking for volunteers that seek to create works better than themselves, people in need of a reel. People that want to see their creations come to life in a more dynamic form of art. Work in progress, expected release February 5, 2015. 2-3 minute short for Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S.…
Now that I have your attention, the title of post is true. I will not explain how up here. Looking for volunteers that seek to create works better than themselves, people in need of a reel. Work in progress, expected release February 5, 2015. Steam Greenlight Game Unnatural Selection - 2013 Microsoft U.S. Imagine Cup…
A agree that your enviornments are getting better. Like the lava mine, or whatever the huge sci-fi construction over the lava lake is suposed to be. It's allways nice to see your stuff David and it's very nice to see you posting here, hope you get some good crits :) Do you have any advice on drawing landskapes? From where…
Just a very quick update, wont be able to do much more on this for a few days as i have others models to finish and start texturing. Ive reduced the amount of dirt on some of the textures. Also quickly added in planes that show the basic colours for the environment. The final piece will have the lanscape model and a sky…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
If your needs are not simple and you actually have to re-order "every" vert's order to match another model whose vertex size is the same ( and is essentially the same model. Tho I suppose the following is valid for any "UV matchable area" ) Chances are you have committed to UV layouts already and have turned on the…
Hey dude, Right now I think the thing killing your chances when i look at your portfolio is the lack of content. especially when it comes to environment work. You have one semi-stylized enviro and then the car prop. It doesn't scream environment artist to me. Your work looks good, there is just not enough of it to get a…
Hey Shyrakon, First of all, thanks for posting. It's good to see new artists joining the forum and requesting critique :) Also, what kind of role are you going for? The portfolio looks predominantly environment art, but has aspirations of programmer and character art too. May be worth streamlining your work to only the…
Brygelsmack: Thanks mate! My older work wouldn't probably fit in here, since that was way before I could model anything ;) sltrOlsson: Thanks man! When I'm sculpting I tend to rely on a very small amount of brushes. In zbrush, I tend to use Standard, Smooth Stronger, Trim Dynamic and High Polish. I tend to use Trim Dynamic…