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Re: High poly to low workflow using Maya
Reply by
fritz
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Mar 2007
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Technical Talk
just outta curiosity...for those of you that use maya and max...is this just like polyboost's polydraw function?
4 results
Re: Why so blue?
Reply by
EarthQuake
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Jul 2009
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Technical Talk
Well apparently OGL and DX9 both have functions to do this for free, or so i've been told.
2 results
Re: Help with Silo
Reply by
IronHawk
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Sep 2007
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Technical Talk
silo doesn't have that functionality. A default slide amount can be set but not a default for distance from edge.
2 results
Re: Gotta ask: Mod "Redux"
Reply by
KDR_11k
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Jul 2005
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General Discussion
rogrammer-only mods rarely have any art at all, just altered weapon functionality and stuff.
Re: maya6 preserve uvs when splitting polygons?
Reply by
motives
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Oct 2006
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Technical Talk
[ QUOTE ] Version 7> preserves uvs, probably version 6.5 also. [/ QUOTE ] eh, where is that function?
Re: Is it necessary to learn substance designer?
Reply by
sprunghunt
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Jul 2022
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General Discussion
Yes I've seen people doing iteration in Substance Designer and it's needlessly complex. Iteration in Houdini is simple and one of the core functions.
Re: Help: can someone help me with these modeling methods?
Reply by
Taylor Brown
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Mar 2020
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Career & Education
Google, Polycount Wiki and using the search function at the top right will help you with 99% of that
Re: Heavily Modified P90 "Savage Hunter"
Reply by
PogoP
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Apr 2011
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3D Art Showcase & Critiques
Well they don't have to be black if they're not really deep. Depends what their function is on the gun.
Re: Deus Ex3 env fanart
Reply by
Rick_D
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Jul 2011
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3D Art Showcase & Critiques
love the little vent thing. it couldn't possibly close though, function defines form!
Re: Substance Painter issue
Reply by
Dripz
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Aug 2015
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3D Art Showcase & Critiques
I'm sure my UV is awful but the low poly seems to be fully functional in Painter.
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