Posting this up for ease of use -Critique inbound- Understand that the concept you are using was probably meant for a hand painted sword but still the colour scheme for the concept looks awesome however I do not seem to get the same reaction from yours in the image you can see the differences in the orange parts of your…
Looking better dude! The upper lip looks too narrow to me. and the lower lip doesn't appear to be wrapping in/under the upper lip correctly (at the corners). Get some reference of a person at the 3 quarters view. The cheek and jowl area (area around the mouth) should be more defined. it still looks too flat there. The…
bull pucky its completelypossible and awesome to create great art without normal or spec these days. my advice work on poly distribution you have tons of polys in small objects, the barrels, propane tanks, and satalite dish, and the trailer is a bloogy low poly block, cinder blocks also have far to many edges that do…
I kind of take issue with people suggesting you need geometry to make a stone wall with depth. This texture could be improved to have added depth while still on a flat plane. One thing I'd consider is changing the approach you are taking in Zbrush. I'd try to place the stones as separate objects and put them at different…
1st, it would be good to post your fix so other people who stumble on this thread while looking for answers might get one ;) 2nd, one thing it could be... How many sides does the cylinder have? Is it divisible by 4? If not, your cylinder could have 2 flat sides (East and West) and 2 pointy sides (North and South). The…
@Jakub Grab a better reference photo, at least one with more resolution :D - This is what i talked about before, it´s a semi dirty test in photoshop but maybe it´s useful. Shadowed some areas to fakeAo into the plane & enhance specular strands highlighting others. - In toolbag 3, kinda extreme for easy differentiation : -A…
Your concept art is really great, but your models fall flat. The specular maps make him look like plastic/pleather. The smoothing groups make everything too round with no defined shapes. The normal maps don't seem to be doing anything useful. The diffuse is is alright, but it needs some consistency in producing interest -…
Looking at your artwork I'd improve on materials and textures. Your guns for instance look very pale to me. The bolt action rifle is the better of them since it has some clearly defined dark areas creating some contrast across the rifle. The lighting on the other two is pretty much straight on which make them flat. Set…
good to see u posting man! u 2 did a very nice job together the skin has some nice touches, like the wires casting shadow down at the cloth thing the gun looks very nice too imo the thing is, i think the gun is the best part of the model. the design is much more striking than that of the model. theres more contrast between…
Oh god I just threw up in my mouth a little bit. It's almost 6k tris?!?!?!?! That's as much as a character in a lot of games. In my opinion the asset is just way too small to be that high. You really need to try to get it to maybe 800(which is still a lot for something that big) tris or less with a 512x512 texture. I'm…