This is a material that I made for some of the props. To make it I modelled a load of bricks in max, I then took this into zbrush and sclupted in some cracks and edge damage, After that I used polypaint to create the diffuse. to create the normal map I baked the hi poly onto a plane. I then took the textures and made them…
HUZZAH!!!! He finally compiled correctly! Thanks to Snowstorm's suggestions he's finally in! I had to get rid of some bones apparently, but I hope I didn't destroy the rig by doing so. I'll probably have to go in an re-skin it anyway and assess the damage. But hopefully I can get started on the animations soon!
I don't really mind the doughy feel too much since I am going a bit into the Diablo route with the style, see pic for diablo wood. I do agree that I should vary up the damage a bit more, I seem to have neglected that weapons does indeed stab for one. :p
Please don't take this a a complaint Quixel team because I think your product is revolutionary! But I am finding that I have more control over alphas in the Legacy version as opposed to the Suite, specifically edge damage/scratching. Yes I have watched your tutorials. Is it just me...am I missing something?
Cheers Phil Hey Rik, i was going to call this completed but you have inspired me to push it one more level. Im thinking very subtle cracks in glass and more scuffs but i dont want to make it too damaged. Any advice on how to create subtle dust for the cracks? Cheers for the advice guys Pipes
Lovely, that's pretty awesome nice work, you're in an great place to start adding wear and a bit of damage, just don't go crazy and think about it logically and it should come out amazing. Are you using emmisive materials or are you having to fake it with lights? The bottom light has a bit of a weird cone which is kind of…
When you connect to a online server dont wait longer then 10 seconds if it hasnt loaded a lot then the connection wont work most times. Just go back to lobby and click the next one then it works quicker. Insane is insane ^^ Mainly because of team damage, i managed to kill 2 teammates in 1 round :D
Pretty sweet dude. The noisy normals on the front fender needs to go though I think. I know that you are going for a damaged look but the paint is perfect. I would expect that paint to be coming off and some rust on the underlining metal. Plus the noisy that you have on there right now kind of makes it look like stone.
Also agreed on the spec. One thing that troubles me is the "Rendered in UDK" bit (also the hotmail email address, but that's not important right now). What's your material setup look like? How about the scene setup? I ask because it's arguable that this is completely unlit. A really good piece can be severely damaged by…
if those are supposed to be windows, i would move those white lights down toward the vent looking things or just get rid of them. Also, your paint damage doesn't wrap around edges or just ends with a straight edge and that looks "lazy." You seem to have plenty of ideas for where this is going, so get to it.