Gauntlets. It took a bit to be free enough to continue but here's the next part. I had to turn down some details because it was creating too much visual noise.
The fine details you have on these pieces are incredible. i'm in awe just looking at the buttons on the scabbard, let alone the rest of it! thanks for continuing to post updates and close-ups.
that sucks not a huge apple fan, but they take the tech in the right direction - the cool direction..however much you can credit that to jobs...hopefully they can continue to do the same...
I'll be coming back to it once I'm done with the sackboy comp. on ga. Hope everyone continues working on theirs even if they can't get them done by the original date.
Small update on the body, defined a lot of the muscle structure and removed the scales on the feet while i continue to add form. Any more crits and suggestions are always welcome.
Id imagine, since guns are made up mainly of flat surfaces I think ill continue to use tex tool for selecting and stitching as it produces accurate textures.
Thanks everyone! I've decided to continue learning Maya but also picking up ZBrush to compare which one is more efficient and which I like more as a program.
The class was from 2013, so I'm not really sure. I guess the best I can do is continue on and hope this is just a viewport issue. Thank you for the response!!!
WIP 28 Continuing work on the slug pistol. Trying to add fat bevels to everything as much as I can. Thanks to Chris Stone for the help for the art direction analysis.