I agree with the SSAO being up too high - there are also shadows from the bench appearing on the piano that almost makes it look like someone went drop-shadow happy in Photoshop. :/ In regards to the lighting, I personally would say that you need to be somewhere in the middle of your last two screenshots. The window acts…
Forgive me if i am wrong, but in regards to your above screenshot it would appear you have separate smoothing groups on your low poly model but from the way the checker board is tiling, would suggest you have unwrapped the main body as one UV island. Thus you have edge splits but no UV splits with padding which may result…
Andre; thanks man. I'm thining about that. It's an unknown area for me, as it's some weird hybrid between post and object shaders. That being said: I figured out post shaders in a day or two so this shouldn't be too hard. Maya is a long shot: their HLSL support really isn't very good... Also I just implemented a really…
It's hard to believe I've been working on this tool for two years now... whew... Anyway, I loaded an update today that fixes a bug in the material exporter (if the material had the reflaction checkbox on but no map... now it works either way). Also update the displacement tool. It now works a lot better. Unfortunately, one…
The texture, especially the normal, is way too noisy. that actually hides a lot of the details of the model and texture. Looking closely, i can see that you put some scratches, but because the rest of the material is so noisy they are lost. The concept has some really nice highlights on the edges, dont be afraid to paint…
I began to use Spacedraw maybe 4 months ago. It's quiet puzzling to start with it when you come from Max or Blender. But when you get used to it, the interface is actually amazing. So many bright ideas in there to model with one or more fingers. My first tests really sucked. But I'm now quiet pleased with the last two…
Just make that input that you marked in green plug into the landscapelayerblend, into the layer input you want. For desaturation, when working with landscape materials, whenever possible I make edits to textures in photoshop, to keep the instruction count down as much as possible. If your intention is to make several…
I'm curious about looking for jobs, hiring aspects. Could you guys talk maybe talk about that a little, too? How hard was it to find another studio to work for after you left a job? How many applications did you put out? What was the most unusual interview, hiring process you went through? Best, worst? K, here's my story.…
It all sounds perfectly sensible. Have meetings about it where you explain this to everbody, use some sort of internal wiki. When somebody does something wrong, talk to them right away to point their mistake out. Also, remember that scripting things make a lot of these things much easier. Hopefully you have a good tech…
the more fat around his stomach is a good idea. Just take his belly button and use that as a center point and using a compass (or imaginary compass) and draw a circle around his belly button perfectly. There you have it. More emphasis on a more prominent belly. the pipe from the mouth looks retarded. I was actually…