jaball: thanks b1ll: Thank you, that means a lot coming from you, your work is amazing! dekard: I definitely see what you're talking about, I'll look into changing that up so people either know to scroll down, or something. subpablo: thanks. a lot of the models from the first thumbnail were textured by different people,…
I realise I'm in little position to talk, but.....To be blunt, the differences between the 2018 version and the 2025 version are superficial as fuck. You can light it better, but I don't really think the biggest problems are with the lighting, as stated.
Congrats on the job first of all! I remember having the same feeling about 8 months ago. On my first day I got settled in at my desk and took the rest of the morning to read project documentation and set up all my scripts and hotkeys. Then the last half my lead set me up with my first task and I got right into it. That…
Thank you so much! Means a ton to get such in depth feedback from someone who is experienced. I was talking with the concept artist about the focal point thing as well and completely agree. Maybe playing with the camera angle could help too. I also want to try adding some meta humans at the end to help with focus. I think…
Hi 7CGI team! Thanks for the warm welcome — it’s great to connect. What sets you apart is your dedication to collaborative and precise 3D visualization. Your comprehensive suite of services, spanning from photorealistic interior and exterior renderings to intricate product and floor plan visualizations, demonstrates a of…
They are trying to figure out if you are a problem solver. So they want to know how you approach a given task. By telling them what you described you are basically saying that you do mockups and then rely on others (Art Director) to tell you what to do. Trying to get everyone involved may sound great at first but when you…
Thanks guys! @Toolpaddz Reworking a environment from a old game is a great idea. Plus no matter what I will look better than the original(or one would hope). As for local networking events. I try but Indiana is a bit barren when it comes to game development.(Have no issues with moving for a job, just throwing that out…
Hey guy's thanks for some of the responses:) Was getting worried that no one would be interested! Zamolxis: Stephan is very open to talking about what he does, so feel free to stop by and talk to him, I think he will be at a table saturday selling his books and such, so try then. Gav: Ahh damn bud, wish you can make…
@slosh Thanks you very much for your critique! I will cover the swat first; This was my first character I ever finished, and there sure is bunch of thinks that are plain ugly, or wrong. The head especially. Eyes are bulging, the skin is bumby, and mushy, and the anatomy is just wrong. I was even at one time thinking a ski…