Yooo, this is something I like to link to when images seem really dark; https://www.artstation.com/rogelio/blog/jX8/texturing-values-for-environments-part-1 It's basically saying generally stick to a 50% value in your base colour values, so not too bright and not too dark, and it'll make lighting look so much better, and…
Hi Jordy! You are already at quite a high level, and i think you are looking for some very technical critique if I'm not mistaken. So I'm going to try and do that as best as i can. The Shaming of the King: I get the feeling you used a lot of photo reference for the top character, but when I'm looking at the dwarf there are…
Hello! My name is Oskar and I'm the 3D-artist on the DungeonCat project. Thank you for all the positive responses! I'm glad to see that some of you are as exited as we are about this project! To answer BLUSTEMOS question, about what kind of art style we are going for, it's made up of a couple of rules that I follow when I…
The thing to remember is that it's not always about matching feature for feature and the out-of-the-box price tag. The more larger VFX studios have now become global businesses, with multiple studios in multiple countries. Core to all that is having a pipeline and framework for making all that work. Studios have…
I think better than requiring first post moderation (because that can be a huge pain in the ass and a turn off for some users), simply adding more moderators could help, coupled with encouraging good use of the "report" function. I know we just recently added moderators, and perhaps you wouldn't want to be giving more…
Try using a "skylight" if you haven't already, as well as baking lightmass for global illumination (which you could even boost if you feel like delving into that) A couple of the brighter lighting setups and particularly the blue one looked closer to the films lighting in the video. You might also want to possibly look…
Some musings on geometry in zbrush... SubD- Standard geometry to work with for most people. You have the upside of subdivision levels which allow you to modify big forms in a forgiving way, but the downside of being restricted by your original basemesh. Dynamesh- Dynamesh isn't overly smart, all it wants to do is make nice…
All right I'm not gonna go through the whole thread because, woof. I think I understand what you're going for though. You want stylized shapes but with realistically rendered lighting and surface treatment. But here's the thing. The concept of doing 2D while keeping rendering principles like occlusion, surface roughness,…
first of all sorry for the black backgrounds in these renders, wasn't really paying attention...I wish Maya had a global background setting like in max...probably exists I just don't know about it, oh well @Jackablade yea man totally :D ...I'm going to go back and do the hair and cloth folds in mudbox...this whole thing…
Most conventions aren't worth the hefty price. Some are. In the early days the Conceptart.org workshops were DEFINITELY worth the price. Haven't heard much about them in the past 5-6 years or so though. Pax/PaxEast can be worth it if you're local-ish, since they're sooo cheap (compared to GDC/Siggraph). Definitely look…