I like it! I like the idea, though, of viewing from the outside in. Mainly because then we could view the contribution from a full 360 degrees. So you could do up/down snap (hitting UP goes up a floor exactly, DOWN goes down exactly) and panning left/right is more analog.
(Sorry to bump this so late but I was out of town the past few days) For the life of me, I cannot use my xbox360 controller to play Trackmania Nations via Steam. I installed the Vista drivers and everything, but Trackmania just does not seem to acknowledge that there is a game controller connected. Anyone have any ideas…
Thanks for the comments. I agree that some places are still a bit narrow and I am going to find a balance with this. The whole water idea wouldn't really work with the game but then this will never be playable anyways. I am mainly trying to get a similar feeling to the environment and create some spaces you could imagine…
I think CSS guns tend to have a ton more detail in the diffuse texture, less on the spec. Source never seems to handle it that well. You can also do some kind of reflection map on them, I think this tutorial covers it: http://www.fpsbanana.com/tuts/3683
Im not sure if this is in line with what you want, but one option is to separate the 2 strikes more. If you want these to read as 2 separate strikes, and less of a flurry, work on creating a moving hold somewhere around F16. The cool thing about this is that it forces you to use a lot of followthrough on the first strike,…
I wish people would stop speculating on the price and just wait until it arrives. They've stated many times that it will be comparible to the 360. If it's $500, don't buy it... let them see that you aren't willing to pay that much. Unfortunately, lemmings will buy them like the idiots paying $2000 for the 360's on ebay.
The Xbox 360 came out in 2005, if that can push 20,000 poly characters, a low end computer from the last few years can as well, as long as it has some sort of graphics card.