I'm afraid I don't use Unity, frell. I'm a Blender user. I suppose I could try exporting to other file formats, but I know exporter scripts aren't always accurate, and tend to trash textures or something.
Yeah that's a bummer. A good workaround if you want to continue and do so by hand is (assuming you're using max) to use the Object Painter script by Neil Blevins. Then attach them all and bring it in as a static mesh. http://www.neilblevins.com/soulburnscripts/soulburnscripts.htm
Yes I think arrangemonk must be joking, that was a method used in the '90s and it was really error-prone and slow! Personally I do it all with Max's Relax, hotkeyed maxscripts for aligning horizontal/vertical based off Chuggnut's scripts, and eyeballing it all.
so i updated this ish. did some max script and was waiting for ocncept at work so i doodled some more on the bodeh. weee (rogue edited the image to update beforei went home. refresh if you saw it i guess)
Some more subdivision-modeling links I posted recently elsewhere, might help you out. Subdivisionmodeling.com Per's minitutorials Polycount - modeling hi poly weapons is painful, any tips? Polycount - technical highpoly workflow tutorial and scripts
I don't want to poop on your parade because we can always use more tools like this, but HCG Browser is now free and its pretty awesome. http://www.scriptspot.com/3ds-max/scripts/hcg-asset-browser-pro
I enjoyed it a lot. I thought that the first 30ish minutes was some of the best well done scripted game stuff I have seen. It feel off a little bit at the end, but I loved the part when Alyx got the shotgun!
Hey, nice one rollin, I didn't know you did scripting too - impressive :) I don't mod EAW myself (although I do own the game - haven't played in years), but it's cool that you've put together this package.
Tech artists always seem to be in demand, and more secure position. I have a friend in that position that survived the Mass of EA layoffs awhile back. Although he was gearing for a modeling position (with a previous history in scripting), that quickly turned into a TA position.
Hello people, long time no see! I was quite busy working on a lot of (different) things. Here's my last character :) And I made this inorder to be able to work more on this: http://imogia.deviantart.com/art/Stelligrid-Dialog-boxes-script-128976290