@EarthQuake I think your images have broken links. Your dropbox links dont show up for me. @HellishBaroness Think about the edge flow of the actual object. I dont mean the edge flow of your mesh or a 3d term. Once you figure out the flow of the edges of your subject, you can plan out how and where to place your…
It was pretty straight forward. Started with a 40 Sided Cylinder and deleted all but the top face. Extruded the border and deleted the center. Then I selected a fifth of the circle and deleted the rest. With the array function I then copied the reminder to make the circle whole again (this way I don't have to repeat every…
I'm sorry. I'm a non-professional and I have to agree with EQ's modality. If the model looks good and bakes good (and you're not needing full quads for sculpting) then why does it matter if there's a small pinch or your loops aren't perfect. And also, there's no need to follow an object 100% exact blueprints, especially if…
I wanted to push myself and so made this challenge for myself and to share with others: First paragraph is my own challenge. The second bit should be super easy but may present a good beginner's challenge. Now I can do the geometry, a bit of touch up, and get it shading just fine. But I want to do it procedurally and…
@DeathstrokeFTW You should share some screenshots or renders to help give a better idea of where you're at with the shape :) Looking at the real thing (https://www.youtube.com/watch?v=6KKEUYr-A2A) might give you a better sense of how it's shaped. At 0:37 you can see it continues all the way to the back. A program agnostic…
@navneethdodla94 Start by blocking out the shapes and matching the cylinder segments near the intersections. Try to minimize the amount of superfluous geometry by using existing cylinder segments as support loops for additional operations. Avoid adding support loops and secondary details too early in the process as this…
My point before was if you create the inner cylindrical portion before you support your other geometry, You won't have the right amount of sides to have an "uninterrupted" curve. I'll explain what I mean (hopefully) The border in brighter green(minus one edge, my bad) right now is making a perfect half circle. It has X…
Here's another one from the same shotgun that I haven't got to yet but I know I'll have trouble with if I try to do it as accurately as possible: The silver bit at the right, I believe it's called a loading gate. It's quite a strange shape with some challenging features. Let's say you manage to create the flat outline…
@LilacGear Welcome to polycount. A few post above there's a couple of discussions about adding or subtracting shapes from cylinders and curved surfaces and back on page 168 there's a little write up that covers working with a similar shapes on a curved surface. The principles covered in these discussions are the same that…
@sandrokaza There's a couple of detailed write-ups for similar shapes on the previous page of this thread. The basic idea is to use the existing geometry as support loops by placing the intersecting geometry between the existing edge segments on the cylinder walls. There's more than one way to approach modeling this so the…