I have no idea why that is happening. It looks like the top left viewport quad. Does it continue if you toggle Alt+W (Maximize Viewport)? Try setting Views | Viewport Configuration | Layouts to 1 viewport.
I'm using a GTX470, i7-930, w/8gb of ram. I took HP's advice and simply checked it in engine when ever I painted new vertex alpha information. Every thing's working in CE3.
Batman suit looks like it was crafted by a 3rd grader with the help of his mom and her sewing machine in that pic. Pouty-face just makes the image even more silly looking. But it's B&W, so it's edgy!
Haven't had much time lately, but w/e here's an update. Still a ton of work to be done. Planning to learn proper PBR with this, and going the stylized route i guess somewhat similar to KH3 but with Akiras style.
You need to assign a new polygroup to the squarish area by hiding the sculpted piece with mask options (on my machine its ctrl+W). Once done, ctrl-shit + left mouse either pieces to isolate either or.
I'm looking to pick up a b&w printer myself soon for document printing. I always heard a toner based printer would be best for this, any recommendations for that side of things? sorry for the half hijack iadagraca :)
Does this mean I can say I've collaborated w/ Paul McCartney? Sounds good to me :P http://www.ign.com/articles/2013/02/17/bungies-destiny-a-land-of-hope-and-dreams?page=2
Hampy, ah I didn't get that, it looked like w to me. Thanks! It works now! Monkeyboy, you have a point! I think I'll rearrange the pieces and crank up the speed a bit. Thanks everyone!
Take a look at RadMax [ame] http://www.youtube.com/watch?v=z0xGCZLI5-w[/ame] Also take a look at MZP Rucksack (from our own renderhjs) [ame]http://www.youtube.com/watch?v=GwLjVH27P9s[/ame]
Please for the love of God, don't make this one of Snyders usual s l o w m o t i o n bonanzas. Watchmen was boring to watch in part because of this. While 300 it was painful.