Added 3D Asset - Crate Low Poly Game Ready This is a 3D model of a lowpoly(polygons-2509, vertices-2502) Crate, ready to be used in any PC, Console or Mobile Game. https://gum.co/AsCMQ
Okay but more importantly: in your avatar why doesn't the cone, cube or cylinder have proper edges at the caps/sides? You can't just leave unattended vertices hang around like that, it's just irresponsible.
Yep, leaning back is better on your body than rigid verticality. Jordan, that desk is rad, I just might have to pick one up for home :) That and an aeron. Geez, this stuff adds up fast =\
Try doing a <br> tag between each of the images so they follow a vertical flow. Currently, when I maximize my browser (Chrome), they fill up the screen left to right, then continue to the next line.
What I do is similar to Emil's method. I use some lines with sharp corners and add extra vertices where the laces are bent, then subdivide and extrude. Here's a pic from a recent model of mine:
thx alot vertical and two items that andumy and i did long time ago got a full polish up, would be kind if u leave us a vote if u like our work :) greetings!
in the graphite modelling tools - freeform - polydraw (need to have an editable poly selected) there is a move tool (vertices) and a conform tool (like a big brush) that you can use for it, might have to play a bit with the offset.
I'd reccomend making sure you have all your vertices parralaxed and your surface tension cascaded for the cleanest bake possible. Try using poliginal dither in zbox too for super detail mode.
No, no, without the crown it won't feel so chinese. I would leave it as it is. Maybe tilt it backwards? So it sits on her hair at an angle, not vertical. This way it can be more visible from the in-game top view.
you need to strengthen the cheeks and make them less round and more vertical, because as of now they're pretty rounded. Also, I suggest you define the creases near the mouth that flow up to the cheek