What exactly do you miss from Maya? Personally, coming from Max to Maya, I found a lot of Maya's UV tools quite clunky (although others are good) :) You should try out this workflow (ideal for characters & organic meshes anyway): * Planar map all polys of the object, just to get rid of any seams. * Select edges in the…
You should play around with the "shell" modifier. You make a single poly thickness, and the shell modifier gives it actual depth and connections. It's awesome for this kind of thing.
I would recommend that you change the WorkerProcessPriority
in your BaseEngine config file. This will make sure that unreal uses all of
your CPU cores when building shaders giving you about a 8 times speed up. Edit this file: C:\Program Files\Epic
Games\UE_5.1\Engine\Config\BaseEngine.ini Find the line with…
No need to drop these requests into each polycount section, you could have asked a mod to move your post. As for the review, I would remove the sketches you have and the non PBR lion model (Also I think you have a spelling mistake on the PBR version). The Darksiders inspired environment looks unfinished, and because almost…
so, if this is supposed to be derelict ( think thats the correct spelling). you might try to dirty it up in places where there have been quite a bit of foot traffic. Or where there might haveen some kind of leakage. I agree with cay, that random objects would be a cool touch, just try to make sure they have a purpose. By…
To add something that isnt so popular, and perhaps more out of ur way Try out eden eternity, as a former WoW player I actually was impressed by this mmo currently in beta, the cartoony art style is fun, and somehow it feels really smooth when you play it. However blade & soul is definatly one that I am going too play.…
From reading Kotaku it seems that Lucas Arts had a few projects lined up, but there new President (this is the rumor) canceled/put on indefinite hold of a lot of projects. One of the rumored canceled projects was Force Unleashed 3 and thats why the creative director of Force 1 and 2 left the studio recently. Also the new…
I too was thinking about this and my friend "he makes html5 games as a freelancer ar the age of 21 and already earnt $50000 in 13 months au" told me to work with unity because I do what I want to do "3d props/character's" and have them on the unity store so my work could not only be seen on its own but hopefully in decent…