slightly beyond the scope of the discussion.... @ codies they had very impressive power lines in Colin McRae (though might have been f1 memory is a bit hazy :) ) , IIRC it was done as antialiased curves drawn as postprocessing effect.... It had the benefit of a nice smooth line with no vert corners and none of the…
Inprogress, yeah buddy! gimme couple more days and the table is ready! duoxan, thanks man. I bought the halo 3 art book last week. Its really awesome, though there arent that much character shots in there as i hoped. But thanks for the offer. Jesse, yeah, i talked about that with xysdf. Its probably best to flesh it out to…
the first thing i would suggest is to download a ripped 3d character and analyzing their textures, how much of what you perceive as shading or depth is actually shading and how much is actually texture (hint: a lot) then there is a bunch of really funky solutions, the rimlight for instance seems to sit on a hand authored…
Nice project! In terms of modeling you have a fairly clean lowpoly mesh, good work here. I think it could use more polys all around since you have very visible facetting, especially on the big round dial in the middle and on the corner piece with where the lanyard is attached. In terms of proportions you have a few errors,…
okay so... you've got a fresnel node multiplied with your alpha texture and the result plugs into opacity, there are two problems i see here: 1. your alpha texture doesn't have any completely white parts, which means all of the mesh will be translucent. make any parts you want opaque completely white in your alpha. 2.…
From what I can remember it involved exporting a sim from FumeFX/Houdini/Maya (can't remember which program t hey used...) and then importing it as some sort of magic volume thing into UE4. The impression I got was that it involved a lot of scripting and a bit of programmer time to get it working and it would basically…
It's looking pretty awesome, but I feel like your light sources are a bit too cool, with candles and torches you will get a bit warmer of a light and they wont be that bright I think. Also on the chandelier it looks like you just have a point light floating in the middle of it ring and it's cause there to always be a…
I am currently working on a new character, a female version of RoboCop. This project is going to be focused on coming up with a character whose design reflects the myhtos in which the character is based; as well as show the ability to fully flesh out new ideas based on an existing IP. I'll do an actual writeup of her soon…
Looks like in the middle the texture is a little off alignment as it is stretched, I would also tone down the red a bit. It will look really saturated if it's lit.