If you're not generating from a highpoly source, your uvs are much, much less important. You're always going to get visible seams/aliasing when you don't have a high res source but do have hard edges, so you don't have to set up your uvs in any fancy way to avoid them. Set up your smoothing so that it looks good, that's…
First of all, really nice level right now... looks good (Y) Secondly, the crits haha... - There's an obvious dot repeating across your bare white & orange texture... quick fix just scrub if off.. it's tiling across the top two panels connected to your ceiling. - the way the paint text scraped from the floor isn't…
Right now your tread is taking up a huge amount of your UV space, it looks like the entire thing is unique? You could easily mirror one side of it and half the space, as you never see both sides at once. Better still, you could just make a 1/4 section of tire with tread on it, make sure the texture tiles correctly and then…
Could you post the flats? Also you can crop the interface out of your screenshots next time, lol :P It's not a bad start. Right now what sticks out to me is a lack of color variation making everything look flat. Nice hand painted wood has a lot of color infused into it - purple/blues in the shadows and nice warm…
I too have often wondered if certain assets should not be baked. I am mainly concerned with architectural modular pieces. I was wondering if Earthquake could go into a little more detail on what you mean when you say "The only situation where you may not be able to tell a difference is if you're applying your texture to a…
Currently that turntable setup you have (while fancy) is unnecessary, nothing beats high res still images, that I don't have to wait around for them to load. It's needlessly complicate at the moment, go ahead and keep the turntable thing if you want but it's not enough on it's own. I'd say the first thing you need to do is…
Thanks for the reply - I took your advice and decided to make just a weapon - its a lot harder than I thought it'd be. While I started on my Naga item, I had a "fun" idea for a fairly simple Meepo weapon, so I decided to make that first. Here's my attempt at a weapon: That's the flat, flat in edit mode, and smoothed…
If you are on a budget but also want a bit of quality + size with a low price point, I recommend looking at some of the tv options. I'm currently using 2 LG's (32LN5300 + 32LB5600) and a Cintiq. Both cost under $300 via online shopping. There is a good thread going on about this tv being popular as a great monitor, they…
The bending problem on near-flat areas comes from the fact that Decimation master reduces triangles everywhere it can (flat parts) while maintaining density where needed (rounded edges, details). One way to solve that is to perform a Zremesher pass on a version of the model that has been decimated quite a bit already, but…
Grenades on sides are uncomfortable, widen her hips instead (add some servo like structure to it to fake femininity in her) and attack the grenades on the legs sides, at arms length. Based upon the OC, slim her legs down so that they make an almost V like shape till around the calf part before extending out to be the foot.…