Ok working on an overwatch style environment. I am lacking experience with high end foliage/organic lighting and materials, so here I am. I will also be doing all the texturing in substance designer despite it being stylized. I'm already a decent amount into the material work, but haven't started on the actual environment…
Hey polycounters, I just wanted to share with everyone a short mentorship I have posted up on Gumroad that goes for 2 weeks. This is due to Christmas and the holidays or else it would normally be 1 full month. Check out all the mentorship info here. https://gum.co/puDCH Sign up ends Dec 4, 2016 (I know this is very short…
Thats what I mean in no.3. I had A LOT of people coming to me with a very specific style - when I see that, it tells me a) they can't do the job I would need them to and b) They probably wouldn't enjoy it anyway. Do what you want, imo, but just don't be surprised when a company that does something totally different than…
What is mudbox doing differently than say, coat? Im really interested in this. Do you have time to elaborate how you are going about that? I usually used coat with the "more in cavities" option,for example. What makes PP so much faster than alternatives? Is it just because I havent mastered the masking options yet? Any…
The slow shutdown is something I noticed as well, and one thing I found that had a massive impact was the Autodesk Customer Involvement Program - CIP The issue is that the CIP invokes a TCP connection to the web during Mayas shutdown that does not time out quickly if there is no internet access, or you have a closed…
Thanks CB! Will pass this along to our rendering programmer. We're doing normalmapping on the Wii, pretty amazing it can actually do it since it doesn't use pixel shaders at all. We're leaning towards a mix of dot3 normal mapping and embm mapping, since embm can support both object and tangent maps. Of course tangent maps…
Hey guess what guys... It's just a game not world history... :) Perhaps not the best ending or the ending you "wanted" but in the end it's not our game. It's not our baby or story or idea. It was our choose your own adventure book and anyone that has read those knows that no matter what option you pick you are going to get…
Thanks for the feedback. I completely agree about the texture/material. When I first started this I was trying to picture what a current gen BL2 would look like. I was picturing something more PBR heavy. I had read up on the Star Citizen stuff and thought it would be cool to interpret the BL2 world in that way. I thought…
we are making a custom game for dota 2. that remains certain. it`s good to let everybody speak their mind at first. Some interesting ideas already surfaced. From what i see so far there are 3 ideas that have received positive attention: 1. a lore based co-op, which develops from each or some characters` lore, solo or in…