well thank you, kind folks. aesir, i definitely am thinking about some sort of ballroom scene once i design a few more of these. kdr: obviously defecation would play some sort of special role in this society, eh? poop: thanks, fair points about dynamic quality of this piece. i really hadn't set out to render it as much as…
good good! everything is good up north. I went back to your concept drawings... the one for your crashed ship. I reckon you make MAJOR refinements to the current model or possibly go back to the drawing board with the ship man. Looking at the drawing I can see a silhouette but inside the sil. there's really nothing about…
I recommend using more reference for your textures, and also relying less on photo-sourcing for the time being. If you learn to paint a good diffuse texture in PS, you'll be able to incorporate parts of photos much more effectively (and have less of a need to). Right now, those textures look like they've got a bunch of…
Ok first of all i want to try and clarify where i am coming from and why i think that these things are important. Nothing I am arguing here is new information, especially if you actually have an informed idea of how colour works. Instead the question I'm asking is how can we teach colour better to painters and artist, and…
Hi, Just recently got back into drawing daily. Been focusing on drawing people. This is the first finished piece I have done in quite some time. I really appreciate any Constructive Criticism. I am posting so I can learn and improve. Thanks in advance to any feedback.
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…
Hey Jason, modeling those creases in will just be tedious but you'll get the hang of it. As with all organic modeling, not much I can really point out to you specifically. Keep referencing your model as much as possible, try and think about where the tension and weight is coming from to cause the various creases. Take a…
I think so, it seems more natural and in line with what the player will actually see which is what you want to keep in mind constantly. Unless the player is going to get on the roof and get close to the AC units, they've been wasted. If the player does get up there, if the area surounding the AC units is a lower in pixel…
i think defining the purpose of your piece should always be the first step, it is the most important step in making a piece of art. it's kind of like thinking before you act. you want to have a goal and purpose in mind. it doesn't have to be great and meaningful. something as simple as studying or practice is fine. i think…
Editable poly is extremely flakey to develop for so much so I stopped trying to. IIRC it wasn't until v2024 they fixed this little gem and that 1 sec pause as max struggles to draw the ui :/