this is really good, I think you could do a lot more with the texture though, maybe some sort of digitalized camo and a few more colours would do it wonders :) great job!
Max is quite a powerful modeler. Having said that I do use things like Digital Raster's Max Switcher to change some of it's navigations and selection schemes to behave more like Maya.
Massive fan of your work on Polycount, Neox. Having your name attached to this project meant I just had to get the digital art book! I'll be expecting very fluffy trees! ;)
I will have a look at that. Unfortunately i've not been subscribed to digital tutors for a while. Maybe some tutorials from there could help me betetr my skills, particularly in lighting. Thank you!
I am currently available for creature/character concept design. Providing digital sculpture beauty passes and dynamic renders for visual development. ArtStation: http://www.artstation.com/artist/epochat Recent work...
I love that coloring style. If you dont mind me asking.. (I'm still really new to digital media) are there any tutorials or references you used to learn that style, or is it your own?
well that certainly gave me a deja vu. maybe i should try and work on those social skills of mine. imo, games should be either on a tiny protected dongle, or distributed digitally.
My faith in humanity is restored, I just installed my old digital camera drivers again, top of the language options list was "English" ... no brackets, no specific locations, just the language. Great!
Update, a quick shot of the final sculpt, also the low poly. Wanting to make a game-res version so I'm trying to keep the polycount low. Around the high 4 digit mark.
OK, began sculpting on the base mesh, let me know what you guys think needs changing etc. I'm almost completely new to digital sculpting - any tips appreciated.