Looking for a way to process a 24bit texture such that the red and green channels will be normalized within a -1 to 1 range, and not include the blue channel. What does the Normal Normalize node do? I guess it’s only normalizing 0-1 ? This is intended for an anisotropy texture. But I guess the same process would be needed…
These are two finalized pieces at hand. Feedback would be greatly appreciated. I ask for tips on image quality. Both were done with Sketchbook Pro on the Note 8.
My portfolio site www.fusebrush.com Officially on the job hunt now. BTW. if you like to link yourself from my page just leave your url to your portfolio in this thread.