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Re: Lighthouse Shore (UE4 Environment)
Reply by
BARDLER
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Oct 2014
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3D Art Showcase & Critiques
Yea the foliage is nice. Did you have to do any custom shader stuff for the foliage, or did it just work by default?
2 results
Re: Deep UV? Is standard 3dS unwrap crap?
Reply by
Ryno
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Sep 2006
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Technical Talk
Yeah, as an environment artist, I've yet to find anything that I can't do fairly quickly with Max's default UV tools.
2 results
Re: Maya 6 PLE problems
Reply by
MoP
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Jun 2005
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Technical Talk
I think F12 is the default key for toggling into UV vertex mode... failing that it should be one of the other F5-F11 keys.
Re: UV Workflow / Max 8
Reply by
CopperHaze
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Mar 2007
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Technical Talk
I agree, ChugNut's Tools are a big upgrade to the default Max UV editor. Makes the UV'n task a hell of alot easier.
Re: Medieval Farm Pig WIP
Reply by
miamigator09
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Oct 2010
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3D Art Showcase & Critiques
Thanks cw, (and everyone else :) ) this seemed to fix it. the reddish material was the default mat, and once I filled the subtool again it was resolved.
2 results
Re: concept tag: continued with particular violence
Reply by
EricElwell
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Jun 2007
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3D Art Showcase & Critiques
skullhead > gauss > wake > EricElwell Quicky on a different PC, so I used default brushes... not totally happy with the outcome but whatevs.
3 results
Re: UT3 UT2D DM-Warehouse
Reply by
commander_keen
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Apr 2008
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3D Art Showcase & Critiques
then give the option for cursor movement and probably make it default except for ps3. Most people downloading the mod wont be using a gamepad.
Re: [Portfolio] Johnathan Morton
Reply by
Mil0
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Sep 2008
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3D Art Showcase & Critiques
I agree and disagree. Lightbox can be nice but change the default speed , or turn off the transitions, and make your links savable.
Re: Mirror Physique Weights
Reply by
MoP
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Feb 2007
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Technical Talk
I'm pretty sure Physique has mirroring options by default. Search "mirror physique" in the Max help, it has some tips there.
Re: [P&P] - What are you working on? 2008 Edition
Reply by
osman
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Jul 2008
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Stickies
None,i just put the normal into the bump slot of a default 3ds max material( bump slot->normal bump->bitmap)
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