Really nice work here, I think it need a bit more refinement however. The deterioration doesn't seem to match throughout the room. The floors, walls and ceiling all have water damage etc, but the clothes and bed all appear very clean. The bag by the door for example looks new and full of possible supplies. The lighting…
Hey guys, just a little update. I spent some more time on his muscles and blocked out his clothes and stuff in Maya. Feel like i should be going a lot faster :/ would love some crit. @Turista looking good.. the botom of his ribcage looks a bit extream now. maybe thats what you were going for it just looks a little strange…
Hey there :) My first suggestion would be to get yourself a tablet, even if it is just a small wacom Bamboo. It is good to learn to use it from early on and will give you way more freedom and feeling with you model especially wrinkles/fold sculpting. Proportion wise I feel like his armband ass are a bit too short. For the…
The difference between the two images is only the lighting condition, not the lack of SSS. But there are tons of other issues you should focus on even before that. - everything is blurry - the beard doesn't blend with the skin at all - the facial structure looks mushy and improvised, you should definitely focus on anatomy…
Starting work on the first model designed specifically for portfolio. This is a bit risky, but this is to be Otzi the Iceman. I feel a shiver of fear as I type the name, but hopefully the great distance between me and his mummified remains will mitigate any curse. Think I'm joking? This dude is seriously cursed. Look it…
NNICCCCE WOKrrkok there JONboy * Posters kinda look like png images from a distance, something to make them more paper (roughness, normals) would go a long way * Trousers look like a murder scene ;) guess its block out * Some of the edges look a lil sharp, eg: the chair might be worth the polys for a bit for softness and…
Update- Switched back to Maya.Encountered really difficult technical animation/rigging problems using Blender and some of its addons.Also animating the characters has been really tasking especially getting facial emotions/lip synching right.I have put this project on hold for now. 3D is usually problematic especially when…
Hey man cool stuff! I think the color changes are an improvement, but I worry the headcloth isn't as interesting when it's the same color as the rest of the clothing. I think I personally prefer your concept colors with pale blonde hair and a deeper red for the headcloth (matching the deeper red you've used on the skin,…
Thanks for the reply Mattaphylactic. You're right about the colors and the arm guard not being very noticeable. I'll work on that in the final design, also I think I want the left arm to have an arm guard as well. Thanks for your suggestions :) . I've been working on the anatomy and I'm at a point where I think it looks…
Ha! I like this! A few things that stick out to me tho. Her turkey neck appears oddly plump, as if it were almost muscle. That stuff is all loose skin, so I would expect it to be rather wrinkled and wiry. Then you could go in and hint at the throat cartilage lying beneath all that mess. Stretch out her ear lobes a little…