Hello! I'm currently working on an exterior model and I'm curious about which option would enhance my portfolio more: a terraced house or a historical structure like the Banqueting House in Westminster?
OPTIMUS PRIME, special weapon. I knew I wanted Prime to have his classic axe weapon, but I also wanted to call back to it being a 'laser' axe, which led to some experimenting with the visuals. Probably works like a lightsaber blade.
Is it possible to setup mapping so that the Z copies the mapping from the X or Y? I feel like it should be possible but can't get my head around the Math of it, I thought maybe something like the Texture Coordinates Node, Normal socket into a Separate XYZ, then somehow rotate/possibly Mix it with something so that it gets…
Since Darkwatch is a bit close to doom in consideration to how it felt like it should be fast-phased when played(I was slow), I envisioned it should have big spaces and arena-like treatment from level to level. Just had to put the game's logo, I KNOW! I guess it was just something to feel pumped about.
So this is kinda interesting. When we presented objects most of the time we had a lot of leniency to do it however we wished. That being said most of our stuff kind of ended up looking like stuff that previously existed. There is still one catch with this, you're asking concept artist to design for 3D guys. Imagine you're…