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Re: Paid - Spiral - 3D Artist - Environments (Hard-Surface) (Freelancer, Remote)
Reply by
April87st
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Dec 2011
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Full time/Part time work
I like this forum, he solved my many problems, thank you
Re: [WIP] Temple Grounds Reimagination
Reply by
April87st
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Dec 2011
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3D Art Showcase & Critiques
I like this forum, he solved my many problems, thank you
2 results
Re: What Are You Working On? 2011 Edition!
Reply by
April87st
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Dec 2011
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Stickies
I like this forum, he solved my many problems, thank you
25 results
Re: Pior's workshop
Reply by
kite212
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Jan 2015
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Dota 2
Pick a few of these up at the side shop and tape them on, problem solved :poly136:
5 results
Re: Zbrush - imported UV map/displacement map bake issue
Reply by
iniside
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Dec 2013
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Technical Talk
Thanks! Using GoZ solved the issue, whatever that issue might have been.
Re: .-| Week 8 - The Weekly Hard Surface Challenge |-.
Reply by
AlexRodriguez
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Feb 2014
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3D Art Showcase & Critiques
(Wouldn't hurt to toss that into your portfolio it a great problem solving tool-tip)
5 results
Re: Mirrored Geo Seam
Reply by
Eric Chadwick
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Jun 2015
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Technical Talk
Are you letting Unity create the tangents? In the FBX import settings. That solves it for me.
Re: Mudbox painting issues
Reply by
Cheathem
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Nov 2012
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Technical Talk
nvrm guys,exporting the base mesh as a fbx solved the problem.sorry for the useless post
Re: Škoda 105 S
Reply by
gfelton
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Sep 2016
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3D Art Showcase & Critiques
Solved the door issue then another came up: No clue what is going on here
2 results
Re: Marmoset Toolbag 2 | FAQ & Support
Reply by
EarthQuake
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Apr 2017
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Marmoset
This one has proven difficult to solve, but is in our bug system. Thanks for the report.
9 results
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