Thanks for the reply :) The hing is I'm the only one using Unity at this I've done some very elementry scripting. Like the Space Shooter tutorial. But I don't understand it... Perhaps it's not a hard script I'll make it. Got joints in the scene for the look at-destinations. So it's a good try.
If you are using maya, this script has been handy for me in the past. https://www.highend3d.com/maya/script/sppaint3d-for-maya You can always try the 'Shadow of the Colossus' fur technique. Using multiple pushed shells. http://polycount.com/discussion/156012/fur-breakdown/p1
http://goleafsgo.cgsociety.org/blog/ if you scroll down to the script "select every n edge," while it doesn't do quite what your looking for it's a great script to have in your arsenal. You might be able to figure something out with it close to the selection type you are wanting
Maya LT supports MEL scripting right? Just no Python? Modo Indie doesn't have any scripting support. I hate to give Autodesk kudos with their all sub nonsense just around the corner but it looks like Maya LT is the best deal right now.
Your problem isn't that the modifier doesn't get renamed/updated, but that the UI doesn't update (test by running your script again, and then deselect and select your object again). Disable the update for the UI while running the script and activate it again, should fix it. Like this:
Gameplay footage! Everything in this trailer is gameplay. Nothing is scripted, cept maybe the voices. But the movement isnt scripted. [ame=" https://www.youtube.com/watch?v=0kqNp1fZ9xQ&feature=share"]HARDWARE Shipbreakers Episode 3 - First Contact - Gameplay Preview Trailer - YouTube[/ame]
ok, cool, thanks, great info there. And, yes, you nailed it, I am working very low poly :) I found this script... looks pretty old, but I'll mess around with it later. http://www.creativecrash.com/maya/script/spin-faces Thanks again!
i don't know if any of you know this script but i found it to be very nice for low and highpoly trees you can create your leaf texture with it and your tree for your game http://www.scriptspot.com/3ds-max/scripts/avizstudio-tools-atree3d
mm, I was thinking about doing a script like that myself, just a easy one to duplicate my lowpoly and add a displacement mod and "_cage" behind the object name. Should not be too much problem to add to the script, but I'll let FelixSchl answer that part.
Useless script fun #329 point cloud of cv's download here Usage: from a polyMesh selection(s) create a point cloud(s) ( control vertice cloud ) for reference each cloud is grouped and assigned it's own reference layer by executing this script: cly_pointCloud.mel